Halls of stone where is the entrance
Unlike the other two, the Halls' purpose was not to be a prison--it was used for research and development of new races. One of those races was the Tol'vir - a mix between humans and cats, most of which populate the other Uldum dungeon, the Lost City of the Tol'vir, where it is rumored that a deadly secret is hidden. HoO is a popular dungeon among fresh 85s because of the sheer number of bosses and relatively little trash, as well as the option to skip straight to Rajh, the 'final' boss. It requires level 84 and minimum ilvl to queue up on Normal.
Players who complete Map of the Architects with Tol'vir Hieroglyphic grant the party Map of the Architects--but really, it's a Tol'vir Hieroglyphic, why would you From the Blizzard Community site: Constructed by the great titans, the Halls of Origination are filled with ancient relics and the fearsome guardians that protect them.
Rumors abound that the complex also contains a devastating weapon capable of reordering all life on Azeroth. Deathwing has moved to obtain this terrifying device through his agent, Al'Akir the Windlord. Thus far the facility's communication systems have been fully corrupted, but the weapon inside continues to elude Deathwing's grasp. The sand-filled pyramid is an archaeologist's delight, filled with relics of an earlier age and the fearsome automated defenses that protect them.
But a greater treasure is rumored to lie hidden deep within the halls - a secret that could endanger all life on Azeroth. It is recommended this is despelled or spellstealed off of him. Next he does Lightning ring which does around damage to anyone close to him. Lastly he does a chain lightning which does around damage to a player and arcs up to 3 nearby players. Throughout this fight troggs and blobbs spawn in the forges on the sides of the platform.
These dont pose that big of a threat, though they can be offtanked by near any melee class. Near the end of the fight Brann will join in the fight and help kill Sjonnir. Here is a list of Achievements for everyone. I hope you all enjoyed this guide. Please leave a comment if you find something wrong i will be glad to fix it. Also pictures are coming soon for some reason my computer messes up when i put a picture in. Edits: Spaced out the guide a little so its more readable. More to come soon.
Thanks for the comments. Fighting them at the entrance to the room is the ideal location; not letting Bronzebeard take any damage will also get you the achievement Brann Spankin' New.
Sjonnir the Ironshaper is a fairly simple boss. His primary damage is from his various nature abilities. He has a lightning shield and will pulse a lightning aoe that melee must run out of to avoid damage. He also summons some slimes as well which, when combined, do an AOE pulse that does fair amount of damage. Killing five of these "Iron Sludges" before he dies will get you the achievement Abuse the Ooze. Edit : Changing this a little, I realize that this has been upvoted quite a lot, and the information is from a fairly early beta build; I wouldn't want anyone to be misinformed.
Comment by Just as a handy suggestion, particularly for heroic mode, during the "sanitization" phase of the Brann fight, stay AWAY from Brann! If the Searing Gaze targets you while you are near him, he will die.
He does respawn after about 5 minutes near the computer. Comment by Athene You must have flying mount or be summoned to get to this instance, it's placed on a very high cliff that can't be overcome otherwise.
Comment by How do you get into hc mode? Comment by loler Event is impossible currently Comment by Scotholemu the rest of his group must have been dramatically overgeared. Comment by What reputation does this instance give, if any? It was difficult, but we also got the Brann Spankin' New achievement by tanking all the mobs inside the doorway up the stairs. Comment by Arovei Heroic: I'm tempted to say that on heroic mode you definatly need some form of constant AoE Tried multiple times as a paladin with Beacon of Light, and just the mix of the shadowbombs, fire laser thing, and the huge waves made it very hard to keep everyone up.
Trying to keep everyone up when the laser lands right in the middle of the melee was a huge drain on mana. My advice would be to make sure you bring ranged dps for this fight, or at least plenty of AoE. The faster the waves go down, the better your chances.
Comment by franzie Couldn't beat it on heroic with a rogue, warrior tank, ele shaman, druid healer and fury warrior. After switching it up to warrior tank, balance druid, ret pali, holy priest, and rogue, we cleared it easily.
Tank the adds at the top of the stairs, with the ret pali spamming consecrate on the stairs. After avoiding lasers, the hardest part is picking up adds. If your tank is competent then it's easy mode. Really so long as you have an aoe class and the ability to focus on a target, there's no reason to fail at it. There's no need to stack your party with aoe It's stupid that Tribunal isn't on the boss list since you have to beat the event in order to access the room Sjonnir is in.
Comment by Where is the entrance? Comment by kumalo Just healed this instance on regular as a level 75 resto shaman with a level 76 prot pally, was quite easy just too time consuming in my opinion. Comment by I HAVE to make a comment on this on heroic, just to help out everyone who wiped, i created an account just to post this. My group had wiped on the "defending" event like times, we were pretty geared and were like no way can we do this unless full epics, until one wipe, the hunter in the group was the only one left alive and ran around for fun, all the mobs followed him and went under the beam that is constantly hitting us, and they died.
I think that is how it is done, by using the beam to your advantage. Hope this helps. Comment by The Event on heroic is actually really easy, aslong as your group dont consist of complete retards. The group i ran with was, Prot warrior me holy priest, ret pally, arms warrior, hunter. The last boss is dumb easy, just place 1 dps at each plattform, and 1 dps on boss. Make sure to dispell the Lightning shield from the boss, and also dispell the debuff he puts on us "Increase nature damage".
Comment by did the defend even easily on heroic Me boomkin ,and ele sham, and hunter AoE out the ass Got the achievement for him not taking damage.
Comment by can you do the last boss of this instance without doing the event? Comment by Meeting Stone is at Just in case someone don't find it And fly point is at Comment by The Chest Event on heroic was probably the easiest thing ever. I healed a group every reset so my buddy would get his Sword. The first group we came with a. Prot Paladin 2. Ret Paladin 3. Fury Warrior. Frostfire spam spec mage. Getting all of the elite melee mobs with a constant consecrate. The mage helps AOE off the elites with blizzard.
The Ret paladin puts out a Consecrate on the right side of the stairs, grabbing the caster mobs and quickly killing them with the Fury Warrior. I threw some HoTs on everyone and it was fine. They were capable of killing the casters quick enough so the casters don't pull off a lot of damage. The mage made a macro and called out the type of beam and who it's going to land on.
The tank didn't react fast. So the DPS had to pull the golems or a few dwarves off of me. Comment by The event is virtually impossible on heroic difficulty. It is very very overtuned and will probably be changed.
Even with the most excellent geared group I have only completed the event one time Warrior tanks definitely have an advantage here over paladins and druids with spell reflect This one event makes it harder than any other 5 man on heroic in northrend. Best of luck for those trying to complete this instance. Comment by The Bronzebeard event is way too hard on heroic. The adds come so fast it becomes nearly impossible to manage all of them, even as a paladin tank doing Cons constantly at the stairs they always get through.
The bosses are easy on heroic though, which indicates that the event probably wasn't meant to be this difficult. Comment by Dubilas Tried it last night. We couldn't pass the event. Group comp was: prot warr me , lock x 2, hunter and resto drood.
We did fine thru the firsts waves, but at the end, we had too many mobs alive, wich eventually wiped us. We tried AoE, single target kills, nothing worked out Gonna try it again in a few days, I'll let you know Comment by While I don't believe the event is 'ridiculous' or 'extremely overtuned,' arrogant e-peen WoW attitudes have never helped anybody. Naxx10 gear qualifies you romracer as overgeared for Heroics - and for someone who spends so much time talking about BT, you should be the first person to realize BT is not a Heroic - it was a raid.
By WotLK's standards, it was a Heroic raid. As such, it makes little sense to compare the Brann event, an event which I'd like to add that produces no epics in and of itself, to the former be-all end-all dungeon of the last expansion. What I do believe, in regards to this little shindig, is that it requires more than one plate-wearing AoE if you're at the gear level wherein doing this encounter is perhaps more than a badge to you.
I tried it as my Frost-DK tank build and consistently had aggro-management issues Death and Decay has a 30 second cooldown, Dark Command and 8 second, Death Grip a 35 second, Hungering Cold assuming you even got it! Design layout from Blizzard Worldwide Invitational. World of Strats Halls of Stone instance guide. RDF feed. Patch date. Universal Conquest Wiki. Hate ads? Halls of Lightning 5. Storm Peaks category.
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